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Performing for Motion Capture: A Guide for Practitioners

Performing for Motion Capture

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"Performing for Motion Capture" by John Dower, Pascal Langdale is a book focused on Photography Basics. Best for readers interested in this subject.

"Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film. The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stâephane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer"--

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Best For: Actors and performers interested in motion capture techniques for video games and film.
Focus: Acting methods and practical guidance specific to motion capture performance.
Covers: Insights from industry practitioners including actors, directors, software developers, and motion capture technicians worldwide.
Why It Matters: Motion capture is a growing field in digital production, crucial for creating realistic performances in video games and films, reflecting a shift in entertainment industry dynamics.

"Performing for Motion Capture" by John Dower, Pascal Langdale is a book focused on Photography Basics. Best for readers interested in this subject.

Topic: Photography Basics

Author: John Dower, Pascal Langdale

Who this is for:

  • Students
  • Educators
  • Interested readers

Why this book matters: It offers useful subject matter and structured coverage for readers looking to explore the topic in more depth.

"Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film. The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stâephane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer"--

AuthorJohn Dower, Pascal Langdale
PublisherMethuen Drama
Published2022-07-14
ISBN-139781350211261
BindingHardcover
LanguageEnglish
SubjectsPerforming Arts
TopicPhotography Basics

Format: Hardcover

Language: English

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