Skip to product information
Games, Puzzles, and Computation

Games, Puzzles, and Computation

$140.00
Shipping calculated at checkout.
  • Authorized Dealer
  • Ships within 1 business day
  • Free 30-Day Returns
  • Secure Checkout via Shopify Payments
Details

"Games, Puzzles, and Computation" by Robert A. Hearn, Erik D. Demaine is a mathematics book and learning resource focused on Core Mathematics. Best for teachers, students, and readers looking for stronger mathematical understanding.

This book explores the underlying mathematical reasons for why games and puzzles are challenging and so much fun. It shows how games and puzzles can serve as powerful models of computation, offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games or interested in open problems about such complexities.

Materials + Care

We prioritize quality in selecting the materials for our items, choosing premium fabrics and finishings that ensure durability, comfort, and timeless appeal.

Shipping + Returns

We strive to process and ship all orders in a timely manner, working diligently to ensure that your items are on their way to you as soon as possible.

Best For: Students and researchers interested in the mathematical and computational aspects of games and puzzles.
Focus: The book focuses on the mathematical foundations that explain the complexity and enjoyment of games and puzzles, and their role as models of computation.
Covers: It includes a survey of known results in game complexity and discusses open problems in computational complexity related to games.
Why It Matters: Understanding the computational complexity of games provides insight into both theoretical computer science and practical problem-solving approaches in game design and analysis.

"Games, Puzzles, and Computation" by Robert A. Hearn, Erik D. Demaine is a mathematics book and learning resource focused on Core Mathematics. Best for teachers, students, and readers looking for stronger mathematical understanding.

Topic: Core Mathematics

Author: Robert A. Hearn, Erik D. Demaine

Who this is for:

  • Teachers and classroom instructors
  • Students building subject mastery
  • Readers looking for practical learning support

Why this book matters: It stands out as a practical math resource that helps explain concepts, strengthen problem-solving, and support classroom or independent learning.

This book explores the underlying mathematical reasons for why games and puzzles are challenging and so much fun. It shows how games and puzzles can serve as powerful models of computation, offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games or interested in open problems about such complexities.

AuthorRobert A. Hearn, Erik D. Demaine
PublisherA K Peters/CRC Press
Published2009-06-30
ISBN-139781568813226
BindingHardcover
Pages250
LanguageEnglish
SubjectsMathematics
TopicCore Mathematics
SeriesAK Peters/CRC Recreational Mathematics

Format: Hardcover

Length: 250 pages

Language: English

Shop by collection

You might also like...